Jubilite

Gameplay and Systems Programming

  • Role:
    • Lead Developer
      • Team of 3
  • Dates:
    • Game Jam: 10/23 – 10/25/20
    • Full Production: 2/3/22 – 11/13/22
  • Platform:
    • iOS
    • Android
  • Genre:
    • Rhythm Game
  • Project Type:
    • Personal Project
  • Notable Contributions:
    • Custom Unity editor to speed up the level design process allowing our designer to visually layout enemies and then save them.
    • A flexible heat map system that can adjust color, prediction length, and overlapping enemies.
    • Created self-contained systems for updating the UI and saving/loading using JSON using C# events.
    • Managed version control and coding best practices.