Gameplay and Systems Programming
- Role:
- Lead Developer
- Team of 3
- Lead Developer
- Dates:
- Game Jam: 10/23 – 10/25/20
- Full Production: 2/3/22 – 11/13/22
- Platform:
- iOS
- Android
- Genre:
- Rhythm Game
- Project Type:
- Personal Project
- Notable Contributions:
- Custom Unity editor to speed up the level design process allowing our designer to visually layout enemies and then save them.
- A flexible heat map system that can adjust color, prediction length, and overlapping enemies.
- Created self-contained systems for updating the UI and saving/loading using JSON using C# events.
- Managed version control and coding best practices.
