Gameplay, Systems, and Network Programming
- Role:
- Solo Developer
- Dates:
- 11/1/21 – 12/6/21
- Platform:
- Web GL
- PC
- Genre:
- Racing Game
- Project Type:
- Personal Project
- Notable Features:
- Architected an inheritance-based car/player controller to make future car variations easier to implement.
- Developed a camera and player controller to allow the player to drive on any surface and smoothly swap between them.
- Created a spline tool that uses bezier curves and generates a mesh based on the spline to create the track.
- Implemented online multiplayer with consistent name tags and player colors across all game instances.
