Grapple Prototype / Grapple Grub: Programming

Gameplay and Systems Programming

Gameplay from the finished product.
  • Role:
    • Solo Developer
    • Lead Developer
  • Dates:
    • Prototype: 3/23/19 – 11/6/22
    • Grapple Grub: 11/6/22 – Present
  • Platform:
    • VR
    • WebGL
    • Windows
  • Genre:
    • FPS Parkour Game
  • Project Type:
    • Personal Project
  • Notable Features:
    • VR
      • Developed a first-person character controller that had a grappling hook and wall running that worked in VR.
    • Flat Screen
      • Updated and refined character controller to function on flat screens and feel better and more precise.
      • Developed AI turrets that can lead shots when the player is moving fast.
      • Experimented with inverse kinematics for a mobile AI enemy that can aim and shoot at the player while they are moving.
    • Grapple Grub
      • Worked with a team of 12 to overhaul the game’s focus changing it to movement and parkour.
      • Further refined grappling and movement mechanics to work with moving platforms.
      • Implemented competitive three-player online multiplayer with upgrades and a functioning comeback mechanic to balance the game.