Gameplay and Systems Programming
- Role:
- Solo Developer
- Lead Developer
- Dates:
- Prototype: 3/23/19 – 11/6/22
- Grapple Grub: 11/6/22 – Present
- Platform:
- VR
- WebGL
- Windows
- Genre:
- FPS Parkour Game
- Project Type:
- Personal Project
- Notable Features:
- VR
- Developed a first-person character controller that had a grappling hook and wall running that worked in VR.
- Flat Screen
- Updated and refined character controller to function on flat screens and feel better and more precise.
- Developed AI turrets that can lead shots when the player is moving fast.
- Experimented with inverse kinematics for a mobile AI enemy that can aim and shoot at the player while they are moving.
- Grapple Grub
- Worked with a team of 12 to overhaul the game’s focus changing it to movement and parkour.
- Further refined grappling and movement mechanics to work with moving platforms.
- Implemented competitive three-player online multiplayer with upgrades and a functioning comeback mechanic to balance the game.
- VR
