100 Days of Art

Shaders, Particle Systems, Environment Design

Day 1 vs Day 100
Highlight Reel of Best Pieces
  • Role:
    • Solo Developer and Artist
  • Dates:
    • 3/17/21 – 6/30/21
  • Platform:
    • Unity
    • Instagram
  • Format:
    • Short Videos
  • Project Type:
    • Personal Project
  • Notable Features:
    • Worked with the whole art pipeline from modeling and texturing my own assets to kit-bashing pre-existing ones.
    • Learned both Unity shader graph and HLSL to create shaders for materials as well as custom post-processing effects.
    • Experimented with compute shaders to create effects utilizing large numbers of primitives.
    • Expanded my knowledge and use of particle systems and Unity’s VFX Graph to create more complex effects and even fake simulate water.
    • Posted an original piece of art to Instagram every day for 107 days