Shaders, Particle Systems, Environment Design


- Role:
- Solo Developer and Artist
- Dates:
- 3/17/21 – 6/30/21
- Platform:
- Unity
- Format:
- Short Videos
- Project Type:
- Personal Project
- Notable Features:
- Worked with the whole art pipeline from modeling and texturing my own assets to kit-bashing pre-existing ones.
- Learned both Unity shader graph and HLSL to create shaders for materials as well as custom post-processing effects.
- Experimented with compute shaders to create effects utilizing large numbers of primitives.
- Expanded my knowledge and use of particle systems and Unity’s VFX Graph to create more complex effects and even fake simulate water.
- Posted an original piece of art to Instagram every day for 107 days
