Lighting, Post Processing, Gameplay Implementation
- Role:
- Developer and VFX Artist
- Dates:
- 1/29/22 – 3/10/22
- Platform:
- PC
- Genre:
- First Person Story
- Project Type:
- Personal Project
- Notable Features:
- Implemented volumetric lighting and fog and tuned it to the environment to give the player an idea of the play space without making the invisible walls too obtrusive.
- Created a post-processing stack to immerse the player and also to use as the hallucination effects.
- Developed an outline shader to highlight important elements the player can interact with.
- Used particle systems and wind effects to bring the forest to life.



