Helsing

Lighting, Post Processing, Gameplay Implementation

  • Role:
    • Developer and VFX Artist
  • Dates:
    • 1/29/22 – 3/10/22
  • Platform:
    • PC
  • Genre:
    • First Person Story
  • Project Type:
    • Personal Project
  • Notable Features:
    • Implemented volumetric lighting and fog and tuned it to the environment to give the player an idea of the play space without making the invisible walls too obtrusive.
    • Created a post-processing stack to immerse the player and also to use as the hallucination effects.
    • Developed an outline shader to highlight important elements the player can interact with.
    • Used particle systems and wind effects to bring the forest to life.