Gameplay, Systems, and Tools
- Role:
- Lead Developer
- Dates:
- 9/25/23 – Present
- Platform:
- Meta Quest 2 – 3
- Genre:
- Puzzle, Exploration
- Project Type:
- Senior Capstone
- Notable Features:
- Programmed custom physics and collisions for the ball and player in C# to increase consistency and keep the player in bounds.
- This was necessary due to the problems with VR and Unity not working with the player’s head.
- Prototyped and developed five unique systems for movement in a Zero-G VR environment using only hand tracking.
- Collaborated with the art team to develop four tools to speed up and aid our asset integration pipeline.
- Designed a system of gestures to utilize hand tracking to the fullest and replace buttons and keys.
- Published to steam
- Programmed custom physics and collisions for the ball and player in C# to increase consistency and keep the player in bounds.
