StarShot: Programming

Gameplay, Systems, and Tools

  • Role:
    • Lead Developer
  • Dates:
    • 9/25/23 – Present
  • Platform:
    • Meta Quest 2 – 3
  • Genre:
    • Puzzle, Exploration
  • Project Type:
    • Senior Capstone
  • Notable Features:
    • Programmed custom physics and collisions for the ball and player in C# to increase consistency and keep the player in bounds.
      • This was necessary due to the problems with VR and Unity not working with the player’s head.
    • Prototyped and developed five unique systems for movement in a Zero-G VR environment using only hand tracking.
    • Collaborated with the art team to develop four tools to speed up and aid our asset integration pipeline.
    • Designed a system of gestures to utilize hand tracking to the fullest and replace buttons and keys.
    • Published to steam