Gameplay and Systems Programming
- Dates:
- Game Jam: 10/23 – 10/25/20
- Full Production: 2/3/22 – 11/13/23
- Platform
- IOS
- Android
- Genre:
- Rhythm Game
For this project, I was the Lead Developer of our development team of three. I was personally responsible for writing custom Unity editors and other systems to aid with level creation. I also wrote a heat map system to tell the player where enemies will be. This heat map can be customized to any color and how far out it predicts enemies. I also created a system using events to manage the HUD which is kept in a separate scene. The other major code contribution I made to this project is our saving system that uses JSON to store and load any data we want to carry between sessions. Lastly, as the Lead Developer, I managed our code base of around 190 scripts and interfaced with the art team to make sure assets were implemented correctly and best practices were followed.
