Personal Projects

Contain The Singularity

I created this little game for an English class focused on AI in literature. The point of this game is to contain the singularity and demonstrate its impossibility of it. For this game, I learned how to create a flocking algorithm so that the “AI” appeared intelligent and would actively avoid the player.


Academic Projects

WW1 Trench Diorama

For this project I was tasked with modeling, sculpting, texturing, and designing a WW1-themed diorama. I started with a basic low poly of all of my assets in Maya. Then I took them into ZBrush to sculpt and get a high poly version to use for a normal map. Next, I exported a low poly for ZBrush into Substance painter for texturing. Finally, I arranged the scene in Unreal Engine using some volumetric fog to add to the atmosphere.