Shaders, Programming
- Role:
- VFX Artist
- Dates:
- 11/28/22 – Present
- Platform:
- Shader Graph
- HLSL
- Project Type:
- Personal Project
- Notable Features:
- Used Unity shader graph to create a dissolve and replace shader that can both remove geometry and replace the texture of the geometry.
- The radius and position of the dissolve can be linked to an object in the world and thus potentially be interacted with by the player.
- Developed a snow shader in HLSL that deforms based on a render texture.
- In the future, I would like to make the snow deform in a more accurate way using an object’s position or collision data.
- Recreated the dissolve shader in HLSL so that the snow can also be dissolved and match up with the original shader.
