VFX Artist


Hologram Shader 
Cloud Shader In Game 
Cloud Shader 
Fog Shader In Game 
Fog Shader 
Hover Shader In Game 
Hover Shader
- Role:
- Lead Developer
- VFX Artist
- Dates:
- Grapple Grub: 11/6/22 – Present
- Platform:
- Windows
- Genre:
- FPS Parkour Game
- Project Type:
- Class Project
- Notable Features:
- The billboard hologram shader with included glitches and tint that can take an image out of the streaming assets folder and assign it.
- The cloud shader uses a triangulated mesh and vertex displacement and layered noise to create unique clouds.
- The fog shader uses the camera depth to fade the scene to an opaque color and it also fades around the edges of buildings to give them a more permanent feeling. This is layered with the cloud shader to make more complex shapes and a more believable look.
- Both the cloud and fog shaders have a rounded and faded circle to the effect so there are no obvious edges to the effect.
- The hover shader takes a mesh and uses a mix of vertex displacement opacity cutouts and noise to create a classic hover effect that can go on any object.
- Developed multiple particle systems for both the environment and player feedback.
- Created a post-processing stack and worked with reflection probes to finish off the look of our game.
