Grapple Grub: VFX Art

VFX Artist

Gameplay from the finished product.
  • Role:
    • Lead Developer
    • VFX Artist
  • Dates:
    • Grapple Grub: 11/6/22 – Present
  • Platform:
    • Windows
  • Genre:
    • FPS Parkour Game
  • Project Type:
    • Class Project
  • Notable Features:
    • The billboard hologram shader with included glitches and tint that can take an image out of the streaming assets folder and assign it.
    • The cloud shader uses a triangulated mesh and vertex displacement and layered noise to create unique clouds.
    • The fog shader uses the camera depth to fade the scene to an opaque color and it also fades around the edges of buildings to give them a more permanent feeling. This is layered with the cloud shader to make more complex shapes and a more believable look.
    • Both the cloud and fog shaders have a rounded and faded circle to the effect so there are no obvious edges to the effect.
    • The hover shader takes a mesh and uses a mix of vertex displacement opacity cutouts and noise to create a classic hover effect that can go on any object.
    • Developed multiple particle systems for both the environment and player feedback.
    • Created a post-processing stack and worked with reflection probes to finish off the look of our game.