Learning RayTracing

Programmer, Sole Developer

  • Role:
    • Developer
  • Dates:
    • 4/6/23 – 5/5/23
  • Platform:
    • PC
  • Genre:
    • Rendering Engine
  • Project Type:
    • Personal Project
  • Notable Features:
    • Learned how to render simple spheres and a skybox by tracing rays utilizing compute shaders.
    • Optimized raytracer by averaging surrounding pixels to speed up rendering and eliminate overly bright spots.
    • Expanded upon the compute shader to allow for complex meshes.