Programmer, Sole Developer
- Role:
- Developer
- Dates:
- 4/6/23 – 5/5/23
- Platform:
- PC
- Genre:
- Rendering Engine
- Project Type:
- Personal Project
- Notable Features:
- Learned how to render simple spheres and a skybox by tracing rays utilizing compute shaders.
- Optimized raytracer by averaging surrounding pixels to speed up rendering and eliminate overly bright spots.
- Expanded upon the compute shader to allow for complex meshes.

