Walter Keiler

Walter Keiler

Technical Game Designer Portfolio

  • Technical Game Design
  • Resume
  • About Me
  • StarShot: Programming

    StarShot: Programming

    This is my Senior capstone project where we develop a VR fully handtracked game. I created custom physics and movement as well as developing tools.

    Salte Walte

    April 9, 2024
    Programming, Programming Focused
    Programming
  • Grapple Grub: VFX Art

    Grapple Grub: VFX Art

    This is an online multiplayer game where I created a lot of shaders and effects to help the game look its best.

    Salte Walte

    May 5, 2023
    Art Focused, Tech Art
    Tech Art
  • 100 Days of Art

    100 Days of Art

    In this project every day for 100 days I created a unique piece of art in Unity. I accomplished this by kit-bashing assets, liberal use of post-processing, and particle systems.

    Salte Walte

    December 6, 2022
    Art Focused, Tech Art
    Tech Art
  • Jubilite

    Jubilite

    Jubilite is a game taken form a 3 day game jam to full release. On this project I was lead developer focusing on gameplay and systems programming.

    Salte Walte

    December 3, 2022
    Programming, Programming Focused
    Programming
  • StarShot: VFX Art

    StarShot: VFX Art

    This is my Senior capstone project where we develop a VR fully handtracked game. I created custom physics and movement as well as developing tools.

    Salte Walte

    April 9, 2024
    Art Focused, Tech Art
    Tech Art
  • Linear Regression Games

    Linear Regression Games

    These mini-projects and prototypes were made for the PXL lab at Drexel. The goal of these projects was to find a gamified way of explaining linear regression to game developers.

    Salte Walte

    December 12, 2023
    Programming, Programming Focused
    Programming
  • Learning RayTracing

    Learning RayTracing

    In this project, I wanted to learn more about rendering and compute shaders. I managed to render custom meshes and reflections.

    Salte Walte

    May 8, 2023
    Programming Focused, Tech Art
    Programming, Tech Art
  • Learning Shaders

    Learning Shaders

    This project is all about learning bout shaders. Specifically how to create them using Unity Shader Graph and writing them in HLSL. I have so far created a shader that can dissolve or swap the texture of geometry in relation to a point in world space.

    Salte Walte

    December 7, 2022
    Art Focused, Tech Art
    Tech Art
  • Helsing

    Helsing

    Helsing is a story-driven game where you walk through a forest at sunset haunted by hallucinations. I set up the lighting, volumetric fog, and post-processing used for the hallucinations.

    Salte Walte

    December 6, 2022
    Art Focused, Tech Art
    Tech Art
  • Grapple Prototype / Grapple Grub: Programming

    Grapple Prototype / Grapple Grub: Programming

    This is a game where I created a FPS character controller with a grappling hook. This controller has gone through many updates and various game ideas.

    Salte Walte

    December 4, 2022
    Programming, Programming Focused
    Programming
  • Windows Breakout and Mic Line Rider

    Windows Breakout and Mic Line Rider

    Windows Breakout uses the notepad application to emulate the Atari Game Breakout. Mic Line Rider is a game where you use your microphone volume to create the line you drive on.

    Salte Walte

    December 3, 2022
    Programming, Programming Focused
    Programming
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