VFX Art

  • StarShot: VFX Art

    StarShot: VFX Art

    This is my Senior capstone project where we develop a VR fully handtracked game. I created custom physics and movement as well as developing tools.

  • Learning RayTracing

    Learning RayTracing

    In this project, I wanted to learn more about rendering and compute shaders. I managed to render custom meshes and reflections.

  • Grapple Grub: VFX Art

    Grapple Grub: VFX Art

    This is an online multiplayer game where I created a lot of shaders and effects to help the game look its best.

  • Learning Shaders

    Learning Shaders

    This project is all about learning bout shaders. Specifically how to create them using Unity Shader Graph and writing them in HLSL. I have so far created a shader that can dissolve or swap the texture of geometry in relation to a point in world space.

  • Helsing

    Helsing

    Helsing is a story-driven game where you walk through a forest at sunset haunted by hallucinations. I set up the lighting, volumetric fog, and post-processing used for the hallucinations.

  • 100 Days of Art

    100 Days of Art

    In this project every day for 100 days I created a unique piece of art in Unity. I accomplished this by kit-bashing assets, liberal use of post-processing, and particle systems.