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StarShot: VFX Art
This is my Senior capstone project where we develop a VR fully handtracked game. I created custom physics and movement as well as developing tools.
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Learning RayTracing
In this project, I wanted to learn more about rendering and compute shaders. I managed to render custom meshes and reflections.
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Grapple Grub: VFX Art
This is an online multiplayer game where I created a lot of shaders and effects to help the game look its best.
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Learning Shaders
This project is all about learning bout shaders. Specifically how to create them using Unity Shader Graph and writing them in HLSL. I have so far created a shader that can dissolve or swap the texture of geometry in relation to a point in world space.
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Helsing
Helsing is a story-driven game where you walk through a forest at sunset haunted by hallucinations. I set up the lighting, volumetric fog, and post-processing used for the hallucinations.
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100 Days of Art
In this project every day for 100 days I created a unique piece of art in Unity. I accomplished this by kit-bashing assets, liberal use of post-processing, and particle systems.
